Low Poly Diorama
Role:
Modelling, Texturing, Lighting, Compositing & Rendering
Software:
Blender
Duration:
4 weeks
Brief
This project came from wanting to explore low poly modeling through something small and self contained, so I built a beach shack diorama along with a handful of props to sit around it. It was a nice change of pace from character work, more about composition and color than performance.
Process
I blocked out the shack and surrounding props first to get the composition right before refining any of the shapes. From there I moved into texturing to bring in some color and personality, then spent the last stretch on lighting and compositing to get the final render feeling warm and lived in.

Low Poly Diorama process image 1

Low Poly Diorama process image 2

Low Poly Diorama process image 3

Low Poly Diorama process image 4

Low Poly Diorama process image 5



