Collaborative Project - 2
Role:
Modeling, Texturing
Software:
Maya, Procreate, Zbrush, Substance Painter
Duration:
10 weeks
Brief
This was a class project where sixteen of us came together to produce a forty second bumper for a fictional ad called Spitify. With that many people involved, it was as much about coordinating with a team as it was about the modeling itself. My part focused on modeling and texturing.
Process
I worked closely with the rest of the group to make sure my assets matched the style everyone else was building toward. Once my models were done I moved into texturing them in Substance Painter, going back and forth with feedback from the team to keep everything consistent across the final piece.









