Collaborative Project - 2

Role:

Modeling, Texturing

Software:

Maya, Procreate, Zbrush, Substance Painter

Duration:

10 weeks

Brief

This was a class project where sixteen of us came together to produce a forty second bumper for a fictional ad called Spitify. With that many people involved, it was as much about coordinating with a team as it was about the modeling itself. My part focused on modeling and texturing.

Process

I worked closely with the rest of the group to make sure my assets matched the style everyone else was building toward. Once my models were done I moved into texturing them in Substance Painter, going back and forth with feedback from the team to keep everything consistent across the final piece.

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